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GunBound cover art
  • GunBound screenshot 1
  • GunBound screenshot 2
  • GunBound screenshot 3
  • GunBound screenshot 4
PC

GunBound Port: GunBound-Decomp

2002PC (Other OS)6 stars on GitHubIn progress

GunBound-Decomp

Decomp · by colemancda · github.com

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Cover art and game details from IGDB.

· Screenshot of the original game
Method
DecompSource code rebuilt by hand from the original game, then compiled for modern systems.
Latest release
0.3.0 ↗
GitHub stars
6
Last code change
7 Nov 2026
Last update
Nov 2026

Listing updated .

About GunBound

GunBound has turn-based artillery gameplay, bearing properties of two-dimensional games and ballistics-simulation games. In GunBound, players are assigned to two opposing teams which take turns firing at each other with vehicles called "Mobiles" in GunBound parlance. Each Mobile has three unique weapons, labeled "1", "2", and "SS" (Special Shot). Factors like terrain condition, wind currents and elemental phenomena force players to continuously change their aim and trajectory power setting while rethinking their strategy at the same time. GunBound also implements a "delay" turn system which is influenced by the Mobile, the weapon and/or item a player uses—using items or taking time with actions results in a longer wait before the player's next turn.

Released
1 May 2002
Genre
Tactical
Developer
Softnyx

About the original game, from IGDB ↗.

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