GunBound Port: gunbound-recomp
2002macOSBeta
gunbound-recomp
Cover art and game details from IGDB.
- Method
- RebuildA new engine that recreates the game without its original code.
- Last update
- No release
- AI use
- AI-assistedThe project mentions using AI tools in its development.
Listing updated .
About GunBound
GunBound has turn-based artillery gameplay, bearing properties of two-dimensional games and ballistics-simulation games. In GunBound, players are assigned to two opposing teams which take turns firing at each other with vehicles called "Mobiles" in GunBound parlance. Each Mobile has three unique weapons, labeled "1", "2", and "SS" (Special Shot). Factors like terrain condition, wind currents and elemental phenomena force players to continuously change their aim and trajectory power setting while rethinking their strategy at the same time. GunBound also implements a "delay" turn system which is influenced by the Mobile, the weapon and/or item a player uses—using items or taking time with actions results in a longer wait before the player's next turn.
- Released
- 1 May 2002
- Genre
- Tactical
- Developer
- Softnyx
About the original game, from IGDB ↗.
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