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GunBound cover art

PC

GunBound ports

2 fan projects bring GunBound to PC: 1 decomp and 1 rebuilt engine. 0 of them are playable now. Each one needs game files from a copy you own.

Updated

The ports, side by side

ProjectMethodStatusSystemsLast release
gunbound-recompRebuildBetamacOSNov 2026
v0.22.1
GunBound-DecompDecompIn progressPC (Other OS)Nov 2026
0.3.0

None of these ports is playable yet. Each port's page has its setup steps. Decomp vs recomp explains how the methods differ.

About GunBound

GunBound has turn-based artillery gameplay, bearing properties of two-dimensional games and ballistics-simulation games. In GunBound, players are assigned to two opposing teams which take turns firing at each other with vehicles called "Mobiles" in GunBound parlance. Each Mobile has three unique weapons, labeled "1", "2", and "SS" (Special Shot). Factors like terrain condition, wind currents and elemental phenomena force players to continuously change their aim and trajectory power setting while rethinking their strategy at the same time. GunBound also implements a "delay" turn system which is influenced by the Mobile, the weapon and/or item a player uses—using items or taking time with actions results in a longer wait before the player's next turn.

Released
1 May 2002
Genre
Tactical
Developer
Softnyx
Publisher
Softnyx, Hangame, AsiaSoft, Gravity Game Hub, GOA Games Services Ltd.

Summary and details from IGDB ↗. They describe the original game.