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R4: Ridge Racer Type 4 cover art
  • R4: Ridge Racer Type 4 screenshot 1
  • R4: Ridge Racer Type 4 screenshot 2
  • R4: Ridge Racer Type 4 screenshot 3
  • R4: Ridge Racer Type 4 screenshot 4
PC

R4: Ridge Racer Type 4 PC Port: RidgeRacerType4Recomp

PlayStation1998Windows, macOS, LinuxBeta

RidgeRacerType4Recomp

Recomp · by tetrisgm · github.com

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Cover art and game details from IGDB.

· Screenshot of the original game
Original console
PlayStation · Sony, 1994
Runs on
Native PC
Platforms
Windows, macOS, Linux
Method
RecompThe original machine code translated automatically into C or C++, with tools like N64Recomp or ReXGlue.
Status
Beta
Latest release
0.1.0 ↗
Last update
Oct 2026
AI use
AI-assistedThe project says much of its code was written with AI tools.

Listing updated .

About R4: Ridge Racer Type 4

R4: Ridge Racer Type 4 is the fourth game in the Ridge Racer series. It includes eight tracks (with reverse variants, for a total of 16 layouts) and 321 vehicles, all of which are fictional. This iteration was one of the first PlayStation titles to feature Gouraud shading on polygons, giving the game a visual depth that was previously missing. It was also the first Ridge Racer game on the system to feature two-player split-screen mode and offered two different driving models.

Released
3 Dec 1998
Genre
Racing
Developer
Namco

About the original game, from IGDB ↗.

R4: Ridge Racer Type 4 PC port: quick answers

Do I need to own R4: Ridge Racer Type 4?
Yes. RidgeRacerType4Recomp needs game files from a copy you own. PlayPorted links only to the project page and never to game files.
Is the R4: Ridge Racer Type 4 PC port finished?
It is in beta: playable, with known issues. Its last update was Oct 2026, and the latest release is 0.1.0.
Which systems does it run on?
Windows, macOS and Linux.
Is it an emulator?
No. RidgeRacerType4Recomp translates the original game code into native code, so it runs without an emulator.

Maintain RidgeRacerType4Recomp?

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