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Killer Instinct cover art
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PC

Killer Instinct PC Port: UltraCombo

Arcade1994Windows, Linux58 stars on GitHubBeta

UltraCombo

Recomp · by thefixinhixon · github.com

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Cover art and game details from IGDB.

· Screenshot of the original game
Original system
Arcade
Runs on
Windows, Linux
Method
RecompThe original machine code translated automatically into C or C++, with tools like N64Recomp or ReXGlue.
Status
Beta
Latest release
v1.1.0 ↗
GitHub stars
58
Last code change
23 Oct 2026
Last update
Oct 2026

Listing updated .

About Killer Instinct

Killer Instinct is a fighting game developed by Rare and published by Midway and Nintendo. It was released as an arcade game in the fall of 1994 and, the following year, ported to the Super Nintendo Entertainment System (SNES) and the Game Boy. The game's plot involves an all-powerful corporation organising a fighting tournament. The story was adapted in a limited comic book series published under the short-lived Acclaim Comics imprint. Killer Instinct features several gameplay elements unique to fighting games of the time. Instead of fighting enemies in best-of-three rounds bouts, each player has two life bars. The player that depletes the other player's life bars first wins the match. The game also introduced "auto-doubles", a feature which allows players to press a certain sequence of buttons to make characters automatically perform combos on opponents. Also featured in the game are "combo breakers", special defensive moves that can interrupt combos.

Released
28 Oct 1994
Genre
Fighting
Developer
Rare

About the original game, from IGDB ↗.

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