← All ports
Xenosaga Episode I: Der Wille zur Macht cover art
  • Xenosaga Episode I: Der Wille zur Macht screenshot 1
  • Xenosaga Episode I: Der Wille zur Macht screenshot 2
PS2

Xenosaga Episode I: Der Wille zur Macht PlayStation 2 Port: xsg-i-decomp

PlayStation 22002PlayStation 2In progress

xsg-i-decomp

Decomp · by OpokXeno · github.com

Report link

Cover art and game details from IGDB.

· Screenshot of the original game
Original system
PlayStation 2 · Sony, 2000
Method
DecompSource code rebuilt by hand from the original game, then compiled for modern systems.
Status
In progress
Last update
Oct 2026
AI use
AI-assistedThe project says much of its code was written with AI tools.

Listing updated .

About Xenosaga Episode I: Der Wille zur Macht

Xenosaga: Episode I - Der Wille zur Macht, the first chapter of a trilogy, is a Japanese-style sci-fi role-playing game, sharing many common themes and gameplay elements with Xenogears. The battle system is not unlike the one used in Xenogears (combo attacks, AP and EP gauges, etc.), but random encounters are eliminated. Instead, the enemies are now visible and battles can be avoided. During combat the few upcoming ally and enemy turns are shown onscreen, allowing the player to make strategic decisions based on who will act next. A rolling slot moves with each turn as well, conferring a bonus such as added damage or bonus XP for any action on that turn. If the enemy would be in position to take an advantage then the player can expend a character's "boost" gauge to cut in and act next, although enemies can boost as well, and enemy boosts always over-ride player boosts. Each character has a unique tree of Ether spells they can learn by spending Ether points earned in battle, with lower spells requiring spells above them to be purchased first. After a spell is purchased, so long is it does not require a unique talent of that character, the spell can also be purchased and learned by any other character that can afford double its normal cost. The Anti-Gnosis Weapon Systems can be equipped with different weapons and accessories and can be used in combat provided that a character has enough AP on that turn to board their AGWS.

Released
28 Feb 2002
Genre
Role-playing (RPG), Turn-based strategy (TBS), Adventure
Developer
Monolith Soft

About the original game, from IGDB ↗.

Maintain xsg-i-decomp?

Tell us if something here is wrong, or if you'd rather not be listed. We review every request.

Or email contact@playported.com

Optional badge for your README

Listed on PlayPorted
Markdown
[![Listed on PlayPorted](https://playported.com/badge.svg)](https://playported.com/ports/742-xenosaga-episode-i-der-wille-zur-macht/)
HTML
<a href="https://playported.com/ports/742-xenosaga-episode-i-der-wille-zur-macht/"><img src="https://playported.com/badge.svg" alt="Listed on PlayPorted" width="168" height="24"></a>

More from PlayStation 2

WEB1.2k GitHub stars

God of War II

PS2 Web Recomp

Browser

BetaRecomp
PC414 GitHub stars

ICO

ico-pc

Windows · macOS · Linux

BetaDecomp

Leaving PlayPorted

You're opening a third-party site

  • PlayPorted doesn't run or check this site, and hasn't verified the software it offers. Download and run it at your own risk.
  • You need your own copy of the game. Legitimate projects never give you the game files.
  • If the site looks wrong or hands out game files, report the link and we'll look into it.