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Pirates of the Caribbean: At World's End cover art
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  • Pirates of the Caribbean: At World's End screenshot 4
PC

Pirates of the Caribbean: At World's End PC Port: PiratesAtWorldsEndRecomp

Xbox 3602007WindowsBeta

PiratesAtWorldsEndRecomp

Recomp · by ElGuslml · github.com

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Cover art and game details from IGDB.

· Screenshot of the original game
Original console
Xbox 360 · Microsoft, 2005
Runs on
Native PC
Platforms
Windows
Method
RecompThe original machine code translated automatically into C or C++, with tools like N64Recomp or ReXGlue.
Status
Beta
Latest release
0.1.0 ↗
Last update
Oct 2026
AI use
AI-assistedThe project says much of its code was written with AI tools.

Listing updated .

About Pirates of the Caribbean: At World's End

Players will have to face off again Davy Jones, his Flying Dutchman crew and the villainous kraken in addition to the Chinese pirate Sao Feng, cannibals, other pirates, and the East India Trading Company. Players must battle their way through the events of "Dead Man's Chest" and "At World's End" using a variety of sword and item attacks, in addition to a system called "Black Pearls", which only allows players to block for so long until the Black Pearls are drained and no longer able to block until it recharges. Each character has their own special attack, and other weapons, such as pistols and daggers, can be found for use in combat.

Released
22 May 2007
Genre
Adventure
Developer
Eurocom Entertainment Software

About the original game, from IGDB ↗.

Pirates of the Caribbean: At World's End PC port: quick answers

Do I need to own Pirates of the Caribbean: At World's End?
Yes. PiratesAtWorldsEndRecomp needs game files from a copy you own. PlayPorted links only to the project page and never to game files.
Is the Pirates of the Caribbean: At World's End PC port finished?
It is in beta: playable, with known issues. Its last update was Oct 2026, and the latest release is 0.1.0.
Which systems does it run on?
Windows.
Is it an emulator?
No. PiratesAtWorldsEndRecomp translates the original game code into native code, so it runs without an emulator.

Maintain PiratesAtWorldsEndRecomp?

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