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Catacomb 3-D cover art
  • Catacomb 3-D screenshot 1
  • Catacomb 3-D screenshot 2
PC

Catacomb 3-D Port: CatacombGL

1991Windows, LinuxBeta

CatacombGL

Source port · by ArnoAnsems · github.com

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Cover art and game details from IGDB.

· Screenshot of the original game
Original console
PC
Runs on
Native PC
Platforms
Windows, Linux
Method
Source portBuilt on the game's own source code, which its developers released to the public.
Status
Beta
Latest release
0.5.7-beta ↗
Last update
Oct 2026

Listing updated .

About Catacomb 3-D

Catacomb 3-D is the third in the Catacomb series of video games, and the first of these games to feature 3D computer graphics. The game was originally published by Softdisk under the Gamer's Edge label, and is a first-person shooter with a dark fantasy setting. The player takes control of the high wizard Petton Everhail, descending into the catacomb of the Towne Cemetery to defeat the evil lich Nemesis and rescue his friend Grelminar. Catacomb 3-D is a landmark title in terms of first-person graphics. The game was released in November 1991 and is arguably the first example of the modern, character-based first-person shooter genre, or at least it was a direct ancestor to the games that popularized the genre. It was released for DOS with EGA graphics. The game introduced the concept of showing the player's hand in the three-dimensional viewpoint, and an enhanced version of its technology was later used for the more successful and well-known Wolfenstein 3D.

Released
1 Nov 1991
Genre
Shooter
Developer
id Software

About the original game, from IGDB ↗.

Catacomb 3-D port: quick answers

Do I need to own Catacomb 3-D?
Yes. CatacombGL needs game files from a copy you own. PlayPorted links only to the project page and never to game files.
Is the Catacomb 3-D port finished?
It is in beta: playable, with known issues. Its last update was Oct 2026, and the latest release is 0.5.7-beta.
Which systems does it run on?
Windows and Linux.
Is it an emulator?
No. CatacombGL builds on the game's released source code, so it runs as a native program instead of through an emulator.

Maintain CatacombGL?

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