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Serious Sam Advance cover art
  • Serious Sam Advance screenshot 1
  • Serious Sam Advance screenshot 2
  • Serious Sam Advance screenshot 3
  • Serious Sam Advance screenshot 4
PC

Serious Sam Advance PC Port: ss-advance-decomp

Game Boy Advance2004WindowsBeta

ss-advance-decomp

Decomp · by ZynChroMaTiK · github.com

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Cover art and game details from IGDB.

· Screenshot of the original game
Original console
Game Boy Advance · Nintendo, 2001
Runs on
Native PC
Platforms
Windows
Method
DecompSource code rebuilt by hand from the original game, then compiled for modern systems.
Status
Beta
Latest release
v0.8.0-alpha.3 ↗
Last update
Oct 2026
AI use
AI-assistedThe project says much of its code was written with AI tools.

Listing updated .

About Serious Sam Advance

Scientists figure out how to use the timelock to send someone to any point in time, Sam travels back to ancient Rome as people haven't been returning from that period and ends up fighting Mental's minions once again. The game has ten weapons and ten enemies, most of which are taken from the other Serious Sam games. It spans twelve levels.

Released
12 Apr 2004
Genre
Shooter
Developer
Climax Group

About the original game, from IGDB ↗.

Serious Sam Advance PC port: quick answers

Do I need to own Serious Sam Advance?
Yes. ss-advance-decomp needs game files from a copy you own. PlayPorted links only to the project page and never to game files.
Is the Serious Sam Advance PC port finished?
It is in beta: playable, with known issues. Its last update was Oct 2026, and the latest release is v0.8.0-alpha.3.
Which systems does it run on?
Windows.
Is it an emulator?
No. ss-advance-decomp rebuilds the game's source code, so it runs as a native program instead of through an emulator.

Maintain ss-advance-decomp?

Tell us if something here is wrong, or if you'd rather not be listed. We review every request.

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