Midtown Madness 3
Xbox2003WindowsBeta
Runs natively on PC through mm3-recomp.
Project page on github.com.
Cover art and game details from IGDB.
- Original console
- Xbox · Microsoft, 2001
- Runs on
- Native PC
- Platforms
- Windows
- Method
- RecompThe original machine code translated automatically into C or C++, with tools like N64Recomp or ReXGlue.
- Status
- Beta
- Last update
- Oct 2026
- AI use
- AI-assistedThe project says much of its code was written with AI tools.
Listing updated .
About Midtown Madness 3
Midtown Madness 3 is an open world racing/arcade sequel, part of the Midtown Madness series. For the first time in the series, the game was released only on the Xbox, with a Windows version rumoured for later release, but ultimately scrapped.[citation needed] The game was developed by DICE (of Battlefield 1942 fame) and published by Microsoft Game Studios. This marked a change from the developer of the first two games, Angel Studios (now Rockstar San Diego). Coincidentally, Midtown Madness 3 was released in 2003 against Midnight Club II, created by the developer of the first two games, Rockstar San Diego. The Xbox-only release and change of developer heralded a significant graphical improvement to maintain the console's graphical standards.
- Released
- 17 Jun 2003
- Genre
- Racing, Simulator
- Themes
- Open world
- Modes
- Single player, Multiplayer, Split screen
- Developer
- BeTomorrow, Digital Illusions CE
- Publisher
- In-Fusio, Microsoft Game Studios
- Rating
- 81/100 from 14 ratings
Screenshots, summary and details from IGDB ↗. They describe the original game, not the port.
Midtown Madness 3 PC port: quick answers
- Do I need to own Midtown Madness 3?
- Yes. mm3-recomp needs game files from a copy you own. PlayPorted links only to the project page and never to game files.
- Is the Midtown Madness 3 PC port finished?
- It is in beta: playable, with known issues. Its last update was Oct 2026.
- Which systems does it run on?
- Windows.
- Is it an emulator?
- No. mm3-recomp translates the original game code into native code, so it runs without an emulator.
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