Maximo: Ghosts to Glory PC Port: Maximo-GTG
PlayStation 22001Windows13 stars on GitHubPlayable
Maximo-GTG
Cover art and game details from IGDB.
- Method
- RecompThe original machine code translated automatically into C or C++, with tools like N64Recomp or ReXGlue.
- Latest release
- 1.0.3 ↗
- GitHub stars
- 13
- Last code change
- 11 Nov 2026
- Last update
- Nov 2026
Listing updated .
About Maximo: Ghosts to Glory
The game is based in the Ghosts'n Goblins universe and features original character designs by Japanese illustrator Susumu Matsushita. The character is controlled by the player and can move freely within areas by running, jumping, crouching, and performing other various motions. Gameplay revolves around defeating large numbers of enemies, which can be accomplished by attacking with a sword and shield and combos and special moves. Maximo fights wearing armor, if he is hit, he will lose corresponding pieces of armor and eventually be reduced to wearing his boxer shorts, with another hit resulting in him losing a life. If Maximo loses all his lives, he can continue by giving Death Coins to the Grim Reaper. However, every time he loses all his lives, the required cost for a continue increases.
- Released
- 27 Dec 2001
- Genre
- Adventure
- Developer
- Capcom Production Studio 8
About the original game, from IGDB ↗.
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