Aggressive Inline PC Port: Aggressive-Inline-Static-Recomp
GameCube2002Windows0 stars on GitHubBeta
Aggressive-Inline-Static-Recomp
Cover art and game details from IGDB.
- Method
- RecompThe original machine code translated automatically into C or C++, with tools like N64Recomp or ReXGlue.
- Latest release
- v0.0.1 ↗
- GitHub stars
- 0
- Last code change
- 10 Nov 2026
- Last update
- Nov 2026
Listing updated .
About Aggressive Inline
Combine the many tricks and styles of the extreme sport, inline skating, with a Tony Hawk style system, complete with objectives and huge arenas, and you have Aggressive Inline. Progress through the career mode, where you must complete objectives (such as grind a certain object(s) to jump over large gaps and gain points) to open up further arenas, which there are 7 in all, and once your bored with them, you can make your own in the park editor. The game doesn't use a hard time limit but the so-called "juice meter": it fills up when performing stunts and if it gets empty, the level ends. During the game you level up your character in seven stats, e.g. speed and grinds. The game uses a "learning by doing" approach to this, meaning that the stat improves if you perform the associated actions often enough. There are also five hidden keys in each level which open up new areas within the level.
- Released
- 28 May 2002
- Genre
- Sport
- Developer
- Z-Axis
About the original game, from IGDB ↗.
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