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San Francisco Rush 2049 cover art

Nintendo 64, Arcade

San Francisco Rush 2049 PC ports

2 fan projects bring San Francisco Rush 2049 to PC: all of them decomps. 1 of them is playable now. Each one needs game files from a copy you own.

Updated

The ports, side by side

ProjectConsoleMethodStatusSystemsLast release
Project RArcadeDecompPlayableWindows, macOS, LinuxJul 2025
SFRush2049-decompNintendo 64DecompIn progressNot confirmedOct 2026

Marked playable: Project R. Each port's page has its setup steps. Decomp vs recomp explains how the methods differ.

About San Francisco Rush 2049

San Francisco Rush 2049 is the third game in the Rush series, sequel to San Francisco Rush and Rush 2: Extreme Racing USA. The game features a futuristic representation of San Francisco and an arcade-style physics engine. It also features a multiplayer mode for up to four players and Rumble Pak support on the Nintendo 64 port. A major difference in game play compared to predecessors in the series is the ability to extend wings from the cars in midair and glide. As with previous titles in the franchise, Rush 2049 features a stunt mode in which the player scores points for complex mid-air maneuvers and successful landings. There is also a multiplayer deathmatch battle mode. There are six race tracks, four stunt arenas, eight battle arenas, and one unlockable obstacle course named The Gauntlet. The single player race mode places emphasis on outlandish and death-defying shortcuts in each track. The game has a soundtrack mostly comprising techno music.

Released
1 Jan 1999
Genre
Racing
Developer
Atari Games
Publisher
Midway Games

Summary and details from IGDB ↗. They describe the original game.