← GameCube ports
Eternal Darkness: Sanity's Requiem cover art

GameCube

Eternal Darkness: Sanity's Requiem PC ports

2 fan projects bring Eternal Darkness: Sanity's Requiem to PC: all of them recomps. 1 of them is playable now. Each one needs game files from a copy you own.

Updated

The ports, side by side

ProjectMethodStatusSystemsLast release
PS5_EternalDarknessRecompPlayablePlayStation 5No release yet
EternalDarknessRecompRecompBetaWindows, macOS, Linuxv0.9.6
Oct 2026

Marked playable: PS5_EternalDarkness. Each port's page has its setup steps. Decomp vs recomp explains how the methods differ.

About Eternal Darkness: Sanity's Requiem

Eternal Darkness: Sanity's Requiem is a psychological horror action adventure, released in 2002 by Nintendo for the Gamecube. It tells the stories of twelve characters that span across the world and two millennia who have to deal with ancient forces of evil which have been trying to manifest themselves in our world. Chapters take place in Ancient Rome, Persia, the Middle East, and modern-day Rhode Island. Throughout the game, the protagonists will have access to several weapons appropriate for their era, from bastard sword & gladius to flintlock pistol and shotgun. The game features an involved Magic system, which allows different spells to be created through the combination of runes. These spells can attack enemies, dispel illusions, and heal both the body and items. Eternal Darkness: Sanity's Requiem also has a unique feature called Sanity. If an enemy sees a character, their Sanity meter drops. When Sanity gets low, hallucinations begin to plague the character. Walls bleed, voices whisper from nowhere, the camera gets disoriented. Sanity can be restored by dealing a finishing move on a dying enemy, or with spells or some items.

Released
23 Jun 2002
Genre
Puzzle, Adventure
Developer
Silicon Knights
Publisher
Nintendo, Gradiente

Summary and details from IGDB ↗. They describe the original game.